Wednesday, December 9, 2015

Photo Journal Entry 7: Learning in FFXIV

Screen Shot of FFXIV with Moji and Lemurs
            James Paul Gee’s learning principles, found in “36 Learning principles from Gee, 2003, & adapted by Prensky, 2003,” can be used to address the process of learning within Final Fantasy XIV. Video games provide a platform for learning in which experiences while still unique to the individual gamer are also uniform in the way they gain the rewards and consequences of their decisions within the game. In The Proteus Paradox Nick Yee describes this, “Not so in online games. Everyone who slays the evil bandit gets the same amount of experience points. Goals are clear, predefined, and fair. Your achievements are displayed in a multitude of easy-to-read progress bars,” (Yee 35). This concept helps gamers feel more in control of their progress through the game and thus allows them to feel they have achieved more than they may in a real-life situation in which there are more variables dictating what they will gain from their work.
                  The “Psychosocial Moratorium” Principle comes out through gameplay as an avatar within the game. While this character remains an extension of the gamer they are separated enough from real-life consequences and allow the gamer to shape their experience with less fear of how it will impact them if they take a risk. This allows MMORPGs to provide a sense of safety and freedom for the gamer to become more confident and experimental in the game. In real life the role of tank does not fit who I perceive myself to be, but in the game the more tentative side of myself does not impact how I play as Moji. I wanted the opportunity to be more aggressive and lead groups through the dungeon. It allows me to step out of my comfort zone without fear. The next that I have encountered is the Committed Learning Principle in which the gamer works hard to progress in the game because it matters to them. It has been hard for me to become invested in gaming previously, but FFXIV creates a connection between the avatar and the gamer. The gamer creates their avatar and automatically through building this character they begin to build a connection. Over time through watching their character grow and gain new skills and levels they continue to build on this connection and feel the need to continue the game because of their growing relationship with the game, the community, and with their avatar.
            MMORPGs place a specific emphasis on the Identity Principle. The character that the gamer enters Eorzea with is not created for them and introduced to them via the game. Their experience in the game is shaped by the character they put time and pieces of their own personality into prior to beginning the game in the character creation process. By being able to inject some of their own values into the game and build their own background for the character combines the gamer’s identity with that of their avatar. One of the aspects of FFXIV that immediately drew me into the game was my quick connection to Moji through the gameplay and how liberating it felt to be able to watch a character that I had made levelling up and moving from barely defeating ladybugs to defeating massive tortoises and bosses. This ties into the Achievement Principle because watching the experience points, abilities, and growing levels of the character give immediate satisfaction to the gamer as they progress through the game. There are set rewards and items to be received for completing quests in the game. When I agree to a quest I can immediately see what items, experience points, company seals, and other rewards that particular quest will provide when I turn it in and I can continue to weigh that against what I need, what yields little return, and what is worth putting the extra effort into throughout the game.

Over time the gameplay becomes more difficult and the quests require the gamer to build upon the skills they and their character have been gaining over their progressions through the game. This is the Ongoing Learning Principle and while characters level through FFXIV they gain new abilities or the gamer learns how to more effectively use the abilities the character has in order to defeat new enemies and complete new quests. They consistently need to change, learn, and improve to adapt to new challenges they must face. When I got behind in my quests for Gladiator I did not gain Shield Lob early enough to use in dungeons initially and then was missing out on parts of tanking that would have been made easier with Shield Lob. Once I caught up to the quests for Gladiator and gained that ability I had to relearn how to best gain and sustain enmity. The final principle that really stood out for FFXIV was the Affinity Group Principle. This encompasses MMORPGs as a whole and the social collaboration that sets them apart from other online video games. In order to complete dungeons and quests in FFXIV the gamer needs to learn to work within a group of gamers to complete tasks. Dungeons need a set number of players to begin and each member is necessary to the group in order to successfully complete the dungeon. Without social collaboration the game would be unable to function because its mechanics require a community of gamers.

Photo Journal Entry 6: Moji in Limsa Lominsa

Screen Shot of FFXIV
my knees pulled up against the pale pink chest plate
overlooking the sapphire blue waters and grey stone
jostled by gentle winds tugging at strands of my hair
i sit silently thinking back on the long journey here
in air ship compartments and riding atop a chocobo
newly breathing the air of eorzea outside of ul’dah
luxuriously stretching and wiggling fingers and toes
i lay out the map of limsa lominsa pulling it taute
moving my eyes across its smooth surface and tracing
small scribbles momodi made along the margins
a list of new people to trek across bridges and halls
looking through unfamiliar faces until i find them
opening the bag that had once been used to carry
my bread and toys as a child that now holds letters
in cream envelopes with delicate rose red wax seals
nestling them into a corner beside my map of Gridania
sun rays touch the sloping pointed edges of my ears

a warm reminder to hop from the ledge and keep moving

Photo Journal Entry 5: Growing Up In Ul'dah

Screen Shot of FFXIV
I revel in the weight of the new shield slung haphazardly over my shoulder and the sturdy high level armor I clutched in my hands as I left the Waking Sands. The cold stone walls were illuminated lightly by the soft glow radiating above the door and I could feel the warmth of my moogle’s body floating closely beside me. With trembling fingers, I tugged open the drawstrings of my bag and shoved a few Hi-Potions and Dusk Bat wings aside to fit the new armor in. Pulling it closed and tying it around my waist I hold my quest list between gritted teeth and clomp up the stairs while my footsteps echo off the walls in the barren staircase.

 When I make it outside the air is warm and salty and the sky is the bluest I’ve seen with fluffy white clouds. In Ul’dah I grew up feeling claustrophobic watching the crowds of tourists and passersby always lumbering through and the nearly identical rows of steps and storefronts. Going to the Ruby Road Exchange left me tumbling into deeply pigmented rugs of red and blue that I spent a few seconds examining each time before pulling myself back up and wiping off the dust. They would apologize for tripping over me, so small as a child that it was not a surprise they wouldn’t notice me, but I thought about the maps I saw Momodi roll up and extend to her Adventurers each time I returned from an errand for her. The woven patterns of the rugs they lined up along the road looked like little paths I could follow out of Thanalan if I just kept walking.

The first quest I took from Momodi as a young Lalafell was to an Adventurer I had seen pass through Ul’dah once a year in the Second Astral Moon. As he was leaving on a new quest for her, to Gridania, he left behind a wrinkled map smudged brown along the creases with faded ink detailing the names of buildings and monuments marked in color with symbols to show what kind of place it was. I saw blue crystals drawn where their Aetheryte was and pictured the glowing blue light of the one here wondering how long it would be until I could see that familiar blue glow in another city.


I had run as quickly as possible in my faded brown boots and stumbled a few times along the way but when I made it to him, panting and holding the map carefully in both hands, I could see my reflection in the silver metal that encased his body. Staring into that reflection I pictured myself in his place, wearing a thick shell of armor, and taking a step down the stairs out of Ul’dah.

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