Tuesday, April 26, 2016

Pokemon: Still Catching 'em All 20 Years Later


Pokemon Red
            As technology advances, the mechanics of gaming and the games themselves improve to appeal to a more modern demand for better graphics, more immersive gameplay, and fresh ideas to keep series like Pokémon afloat. With the introduction of newer portable consoles, like the 3DS, which has significantly better abilities at handling graphics and faster paced gaming, the newer forms of Pokémon are also altered visually to suit these new abilities. Most notably, two of the newer introductions to the series, X and Y, allow the battles to be viewed in 3D imagery and the once flat pixelated landscapes have become gorgeous, colorful, and 3D.
Pokemon Red
            The old battle screens showed the Pokémon sprites in black and white and crowded the screen with the boxes that showed the health bars and a large box describing each move made during the battle. In the newer games, rather than showing a brief animation and stating the name of the move, the game can rely more on imagery depicting the action of each character rather than relying more heavily on text.Visually, the text boxes commanded attention as they would appear and separated character names and moves from the other text, as shown in the image to the right. The names of the species of Pokemon and the move, THUNDERSHOCK in this example, are fully capitalized while the regular text is lowercased. A bold exclamation mark adds to the tension of the moment as does the bold fast music that is used specifically for battles. It creates a sense of competition and rivalry and the need to win the battle. 
Pokemon X
            In Pokémon X the graphics are colorful, but the use of battle specific music and old conventions of the game that remain from earlier versions keep it consistent. It still visually separates the Pokémon from each other and places them on opposing ends of the screen, with the player’s Pokémon to the far left and the opponent to the far upper right corner. The landscape and characters are given more space on the screen in the X, and the stats of the characters as well as the Pokémon still in their Pokéballs are shown small above this. It gives slightly more information than Red, but does so in such a way that the focus is still predominantly on the Pokémon themselves rather than crowding the screen. This may be due in large part to the bigger screens on portable gaming systems, as the original Game Boy had a much smaller, one screen format, while 3DS and its predecessors boast two larger screens. One is used to select options, like what moves to use, while the other is used solely to watch the battle.

Pokemon X
            One addition that provides an entirely new aspect of the games has been Pokémon Amie, which functions similarly to an animal simulator like Nintendogs. It provides increased interaction between the player and their Pokémon, which can also allow improved emotional connection to both the game and the Pokémon itself. The new feature allows the player to use mini games to earn Poké Puffs and then to feed those Puffs to the Pokémon they are currently carrying. Customization of the player character is also new, but is specific to the gameplay of X and Y and will not be available in future Pokémon games. Style points are a key component of the game and are accumulated through clothing worn by the character. The eye color, hair color, clothing, and accessories are all able to be customized to suit the player. This can be used to create a separate avatar  or to make the sprite as similar to the player as possible. It promotes a stronger opportunity to form a connection with the avatar and game as it can be customized and altered to the wishes of the player.

Pokemon X
Pokemon: The First Movie
                       In the film, Pokémon: The First Movie, the ability to expand upon the ideas of the game allows it also to provide more background for the way each system in the game works. This also allows it to show more of the relationship between a trainer and their Pokémon. When a character faints or is engaged in a battle within the game it is a piece of the overall construct of the game and the ability to quickly find the nearest –place to heal pokemon- possible is always in the back of the player’s mind. The emotions brought on by losing a battle are lessened by the knowledge that after a brief interlude to heal their pets, the game will continue. The film allows a lost battle, and the discomfort and pain of the Pokémon during battle, to be visualized and gives them more power within the story. The individual moments can be drawn out, emphasized with intense background music, and can draw the trainers directly into the line of sight. In the game the trainer is the player and they are unseen during battles, but the trainer is depicted throughout the film, here the most prominent being Ash. His relationship with Pikachu, which is central to the film, is approached in a way that allows the viewer to feel more strongly about the bond between a trainer and their Pokémon. One particular scene, shown here when Ash is turned to stone, reveals the intensity of the bond through Pikachu’s reaction. Since he can not speak English, it is through his physical representation of emotion, facial expressions, gestures, movements, and sounds, that his grief is shown.

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Pokemon: Still Catching 'em All 20 Years Later

Pokemon Red              As technology advances, the mechanics of gaming and the games themselves improve to appeal to a mor...