Responding to Nostalgic Worlds
My first experiences with anime,
gaming, and Japanese culture were through Pokémon
and Sailor Moon when I was in Kindergarten
and Elementary School. I can still distinctly remember a birthday in which all
of my gifts were Sailor Moon themed
and I would wear my costume of the eponymous Sailor Scout as often as possible,
not just for Halloween, but running around the house and the yard. Just like
Sailor Moon longed to be like Sailor V, I longed to be Sailor Moon, or my other
favorite, Sailor Venus. I had the Sailor Moon wand that lit up and glowed,
dolls of the characters, plush toys of Luna, and a collection of only one VHS
tape of the final two episodes of the first season of the series. At the time
it was not clear that there were other episodes of Sailor Moon, or that the two episodes I had were the finale and not
a film, but I watched them repeatedly in the living room, on my mom’s bed, and
anywhere else we had a TV until I had memorized the theme song and nearly every
second of that VHS tape.
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| Sailor Moon Wand Toy |
Pokémon
came to me as a gift for graduating Kindergarten. I received a pink Gameboy and
a copy of Pokémon Red, which I still have, and which I still have not beaten
even to this day. I am notoriously bad at video games, even if I love them, and
I still struggle to finish even games marketed towards children. The game
introduced me to the vast world of Pokémon movies, merchandise, and trading
cards. When Pokémon: The First Movie was
released in theaters here, my parents took me to see it, and were shocked at
some of the violence and the moments of desolation the movie had. Including one
very shocking scene of Ash turning to stone, upon which I promptly cried and
they refused to take me to any future Pokémon movies. My love of anime and
video games began with Sailor Moon and
Pokémon, and briefly ended with them
until I began high school, but my interest in anime has always been sparked by
those early memories of watching the two series or collecting the toys, which I
wish I still had around, because they were my introduction to something that
eventually went on to shape my time in high school and my continuing interests
in college.
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| Pokemon Red |
When I became interested in anime
again my Freshman year of high school, I began with The Melancholy of Haruhi Suzumiya and Death Note and continued on with what was available to watch online
at the time, and what came with a recommendation from my friends. My first
anime convention came soon after, as did my first cosplay, of Mikuru Asahina
from The Melancholy of Haruhi Suzumiya,
and my first serious cosplay, Hatsune Miku from the series of Vocaloid programs
that created music digitally and have continue to become more eerily human
sounding over the past few years. I went to AnimeNEXT in New Jersey, then
Setsucon at Penn State where I made my first convention friends through
cosplay, and then Otakon. I became immersed in the culture of anime and cosplay
and, although I have not cosplayed in a while, they remain a distinct part of
my time in high school and early college.
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| Vocaloid Cosplay at Otakon 2010, Myself on the Far Left |
Without the nurturing of my somewhat
geeky interests as a child, and later as a teen, by my parents I doubt I would
be taking classes in Graphic Narratives or Game Studies, or that I would have a
tattoo of Totoro on my thigh, or a network of friends across America that I met
at conventions and still see from time to time. I would not have an
already-purchased badge for Otakon this year, my last hurrah of convention
going for the foreseeable future, and I wonder what I would be like or what my
interests would be. Anime was a reprieve from some of the hardest and most
stressful times, and the nostalgia of returning to familiar worlds through the
new series like Sailor Moon Crystal
or newer games like Pokémon X, can
take me back in an instant to memories of loving them as a child and every time
I have returned to them since. Something that these ongoing series bring with
them is an ability to keep returning to their fantasy worlds as frequently as
the viewer wants, and for that experience to grow and change with them as the
series adapt to more modern technology and tropes.



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