A
major factor in gaming, especially MMOs, is the shared experience of playing
the game. The gamer shares this experience with their avatar, their guild
members if they join a guild, the other people playing the game, etc. When
playing a game with a significant other it adds a level of intimacy to both in
game and out of game bonding because both people in the relationship have this
connection to the lore of the world and their ability to meet and befriend each
other’s avatars. Establishing characters’ side by side, levelling up in the
same world, and working together in the game combine out of game experiences
with in game experiences. It allows both parties to be in the game physically
together and experience an entire virtual world as a team, thereby also
allowing both to form a connection to this world and to the other person
through their shared experiences in the game. This can bring the two together
by providing a place where they can get to know each other more in an environment
that is open enough to give them space to explore their own characters while
also providing enough opportunities for privacy such as through /tell which
they can use to directly message the other person or forming a party to battle
together.
When
talking about romance in games usually people look at how it harms
relationships due to the time spent in the game that leads to issues such as
Gamer Widows/Widowers or catfish as false online identities have come to be
known. The ability to fabricate a new identity for yourself can lead to
miscommunication or intentional misleading because the other person will have
no clue what is real and what is false through a screen. Something less
commonly discussed is the way that gaming can strengthen bonds in a
relationship and allow both people in the relationship to explore new
identities for themselves, but as a team. When both are gamers and participate
in the same game or MMO it provides opportunities for a relationship to grow
through gaming together. The time spent enjoying a game and having fun doubles as
time spent with your significant other when you work together in the game even
if they are on opposite sides of the world. Neither person in the relationship is
neglected during time spent in game if both partners play at the same time,
thus removing the issue of one becoming a Gamer Widow/Widower, because the
hobby is shared between the two. It lacks the separation of one person playing
while the other sits idly by or does something different which over time can
lead to feelings of isolation.
Prior to playing
FFXIV I rarely played video games but with the addition of a mutual game to
play with goals for each of us to reach both individually and together has
allowed John and I to game together as a shared hobby. While we gain the individual
satisfaction of watching our own avatars level up we are also able to help each
other complete quests or get through particularly difficult areas of the game.
When I encountered Quiverons that I repeatedly fought against, lost, repeated,
and was unable to surpass and get the needed items for a quest, John and I met
up at that area in the game. We compared skills and what was needed in the area
so to determine where to begin, which groups to pull each time we advanced, and
an hour and a half of frustration at the quest I was finally able to complete
it with his aid.
One reason bonds
build quickly in MMORPGs is the ability to build trust. This is described further
by Yee, “In EQ, we engage in difficult, sometimes dangerous and often
life-threatening struggles. Even though it isn't RL - you learn a lot about the
character of the person playing the game. Some are selfish and greedy in EQ and
you figure they are similar in RL - others are eager to help and think of
others over themselves - and I have found them to be the same in RL.” While
general quirks may be the same both in and out of game, as are characteristics
like selflessness or selfishness, gaming together as avatars can bring out new
facets of a gamer’s personality and thus also allow gamers in a relationship to
learn more about each other through gaming. Their decisions in game may not
parallel the decisions they would make in real life, the patterns of gameplay
they form, or certain behaviors in game may emphasize fragments of who they are
in real life that may not have manifested themselves previously. Through gaming
we learn more about ourselves and, in turn, we are also likely to learn more
about the people we love if gaming together.
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