Tuesday, November 10, 2015

Academic Response: Identity and MMORPG Gaming

                  The most comprehensive experiences I had in creating a character for a game before FFXIV were playing D&D and Animal Crossing. Although other games I played had character creation aspects to them I never got far enough into the games to become attached to my avatar or the characters I interacted with in the game. Creating Moji for FFXIV was fun but with every step I kept wondering if I would wish I had chosen a different eye color or hair style or face paint later on after starting the game. The permanence of character creation in an MMO had never really occurred to me because I really only thought about the phenomenal amount of customization options that are offered during the creation process. Now twenty or so hours into the game I know I still do not have the experience necessary to say much on how rewarding it is to level up and bond with your avatar but I can already feel myself getting attached and at the end of each day looking at my checklist of things to do while wishing I had more free time that night to play.


All of the reasons we discussed in class about why people become attached to gaming really clicked at 3:00am one night when I finally reached level 20 after setting that as my first big goal to reach in the game to get the Halloween quests. Going through a dungeon and finally getting the big text on the screen that the dungeon was successfully completed gave me a surge of relief, adrenaline, joy, excitement, and sense of accomplishment that was stronger than I could have ever expected. Maybe for someone else that would have been a simple way to level up or get some new gear but for me this was an entirely new experience and after a week stuffed full of school work and stress it left me feeling rejuvenated and gratified.

Someone going through a difficult time can look to gaming as a place to let go of their everyday concerns and enjoy themselves in a virtual world where they can do anything and be anything that they want. A child being bullied in school may look to online gaming to build confidence and improve their communication skills in a safe environment. It provides a safe space where they can be anyone they want without the fear of social ramifications they may face in real life. In Ready Player One this an especially important factor in the connection the main character feels with gaming. “Best of all, in the OASIS, no one could tell that I was fat, that I had acne, or that I wore the same shabby clothes every week. Bullies couldn’t pelt me with spitballs, give me atomic wedgies, or pummel me by the bike rack after school. No one could even touch me. In here, I was safe,” (Cline 32). None of his insecurities are visible while playing the game and he can create an avatar that he wants to be within the game and experience the OASIS through this new identity. Over time these identities can help gamers gain more confidence in themselves by allowing them to live out in game experiences as their avatar. They could create a character they see themselves as, or someone they want to be, someone opposite themselves, whatever the character ends up being it will help them feel a sense of accomplishment when their character achieves something in the game and may help the gamer look at what qualities he or she values in everyday life.


                  Felicia Day, known for roles in Supernatural, The Guild, and Dr. Horrible’s Sing-Along Blog wrote a book entitled You’re Never Weird on the Internet (Almost): A Memoir which details her own experiences in MMO gaming. “Let me simplify: As a kid, this video game SAW INTO MY SOUL. It defined me, then projected me into a world where I could be a virtual hero version of myself.” MMOs can bring out new facets of a gamer’s personality by providing a platform through which they can explore the facets of their out of game identity and experience the game through their own virtual identity. Spending any time with someone new will change a person, but spending time as someone new for significant amounts of time can change the gamer even more dramatically. It can empower their confidence by proving with effort and dedication they can overcome any quest. 

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