Wednesday, October 28, 2015

Response to Way Back Machines: The Changing Social Landscape of Games

Walking past an arcade now you're likely to see an attendant fiddling with their phone or picking at their nails while the arcade is empty or has a couple of people playing some games. Unfortunately, the days of pinball machines and Skee ball, aside from at restaurants like Dave & Busters or The Works, have gone to the wayside for more individualized gaming experiences that don't require travel or all the change that has accumulated in your pockets for the past three weeks. With arcade games the social aspect of gaming came from physical proximity. Although the games may not all be able to accommodate 2+ players at a time, they allowed the gamers to play casually with friends for fun and chat while they played. Gamers were able to enjoy an afternoon spending time with friends while playing games as long as they were all able to go to the arcade together. But the key to the social aspect of earlier games was the physical space they inhabited. All of the people in the arcade or movie theater lobby were connected by the games because they were all in the same place at the same time even if they were individually enjoying separate games. 

People often argue now that gaming has become an antisocial experience by allowing gamers to play in their own room for as long as they want and generally games played on consoles are primarily played alone although they can be played by a few people together. I would argue that they have not become more or less social than they were when arcades were prevalent, but instead that they have changed to meet the needs of gamers over time. While arcade games are fun and beating high scores was always a challenge to face these games did not present the gamer with the same challenges and goals for the gamer to face each week that recent games have. They can not continue an ongoing game of pinball or connect to another pinball player's game via wifi. They allowed for a social experience in that moment at the arcade but that experience lasted only as long as the gamer was there and ended when they went home.


The rise of console gaming provided that bridge from purely social gaming to gaming that allowed the user to have individualized gaming with extended goals along with an expanded ability to socialize via gaming. Players are not always able to be present to play together but they no longer need to live in the same hometown, state, city, or even continent, to play a game together. People who have never met, may never meet again, or who have not seen each other in years, can play simultaneously and interact through gaming. Despite lacking the physical presence of arcade gaming it introduced the experience of a virtual presence. It took the interactivity of chat rooms, social media, and texting to a new level by allowing the gamer to see their character side by side fighting orcs with a best friend that moved away. The move to console gaming allowed gamers to build on their experience and gain new skills in game, learn problem solving, and play through games at their own pace. They can continue the same game over the course of weeks or months while improving at their gameplay without restarting each time they hit start. This allows them to gain experience as a gamer and form connections with other gamers because they can interact in game and have a shared understanding of the games they play allowing games to build a sense of community.

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