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| Screen Shot from The Stanley Parable |
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| Screen Shot from The Stanley Parable |
In both cases the games allow for the “Psychosocial Moratorium” Principle from Gee in which the players can take risks without facing real life consequences. In reality, Stanley is shown spending his hours each day at the office sitting at his desk following instructions and hitting buttons exactly as he is told. This is in stark contrast to the Stanley the gamer plays as who can defy the narrator and aimlessly explore his office building now that it is empty. Although he is encouraged to follow a specific path, sometimes to the point of the narrator adding a yellow line to push the gamer in a specific direction, the gamer is not required to listen and the game relies on the idea that the gamer will not listen to the narrator. The gamer does not have to follow the rules of this office building which, if they work in an office building they can probably relate to, but can instead go into closets and offices and the basement and some type of control room. The more off limits the area the more agitated the narrator becomes but those are the interesting places to find because they differ from the areas that are large rooms filled with matching desks and chairs and some small mugs or papers left behind. In D&D players can do anything they choose. They can steal from royal NPCs or start fights with random people. They can explore any area they choose and they can go against the DM if they want to but the consequences they face are all in game and their reality outside of the game remains safely untouched.
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| Screen Shot from The Stanley Parable |
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| Screen Shot from The Stanley Parable |




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