This was my second visual novel, the first I went through was Juniper's Knot, and I am unsure how popular or well known that one is. That was a few years ago now but I have been familiar with visual novels for a while since I've been going to anime conventions for about six years now and have heard about them there before. As a whole I find the idea of visual novels intriguing and so far have enjoyed the two that I've played through but I think the pacing is a little frustrating for me. I read quickly and listening to the audio slows me down as I play through. The small bits of text given at a time also slow me down and while I liked having the visuals to see the characters or the landscape I felt like it was only necessary in certain parts because through the rest it would remain almost the same for entire chapters. I think if there were just slightly more interactivity or change in the images throughout it would enhance the experience. Visual novels show both the multimodal and intertextual principles mentioned by Gee as they relay information via images, short clips of moving images, text, and audio.
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| Screen Shot from planetarian |
Visual novels seem to fall somewhere between games, manga, and ebooks. They are a great solution for people who struggle to focus on a book or are looking to relax and go through a story without needing the interaction of a game. I can see the appeal of being able to have an image right there as you move through a story and especially in the final few chapters it was useful to see what the machine they were up against looked like and the general danger and despair of this post-apolocalyptic world. I know people that dislike books and reading because they find it boring and I feel like visual novels are ideal for that because the interaction between text, audio, and visuals creates an immersive world that the reader can move through without getting distracted or bored. It also exemplifies the amplification of input principle as the gamer/reader are minimally interacting with the story but they are receiving a lot in return. While clicking through you see Yumemi responding to the narrator/Junker, you see the Junker fixing the projector, you see the projector finally working, and you end with the battle between them and the machine that arrives. All of this is viewed and heard as you progress but as the player you do not put in the effort and are able to sit back and simply watch it unfold. It feels somewhat like a cutscene of a game at times in the way that you get the feeling of a game but you are a passive bystander rather than an active player.
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| Screen Shot from planetarian |
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| Screen Shot from planetarian |
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| Screen Shot from planetarian |




I'm glad you enjoyed it. I enjoyed reading your response, it was very well done. If you want to try and explore Visual Novels that will hit closer to home for you, I'd be glad to talk to you about your interests to see what I could recommend.
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