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| Screen Shot from A Bird Story |
Initially I was worried about whether or not I would like the aesthetic of the game. Although I grew up playing Pokemon and have continued to play I always feel distracted playing a game that uses a more vintage pixelated style with sprites, but in this case I didn't find it distracting at all. The image above is a screen shot that I captured during a flight sequence in the game while you fly on a giant paper airplane with the bird. It was beautiful and cycled through an array of scenery ranging from this night sky to shimmering bodies of water and rural areas. Another issue I had early on that quickly disappeared was the lack of guidance and dialogue. I knew going in that there would be little of both, but it was a shock starting out and seeing that I had to follow small visual clues like little arrows or thought bubbles with images.
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| Screen Shot from A Bird Story |
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| Screen Shot from A Bird Story |
It can all be inferred by interacting with the other characters, shown as shadows usually, and seeing how they react. The vet became angry when the player character leaves with the bird and the other students show no interest in him until he brings his bird to school for Show and Tell. I think the fact that the game only focuses on the player character and his experiences without dialogue adds to that feeling of loneliness. It gets you into the depth of his loneliness and then the joy he finds when he saves the bird. The only relationship in the game that is of any importance is his relationship with the bird, which requires no dialogue, so there is no need to convey anything in the game with dialogue for it to work. It would draw away from the main story of him finding this bird and finding friendship that draws him from his loneliness, which would potentially lose some of its powerful impact if the player were focusing on speaking to others or reading text on the screen.
The music and sound along with lighting conveyed the mood of the player character throughout the story extremely well. They are used to show when a scene is current or a memory through different color schemes like sepia or grayscale and through music that gives a sense of nostalgia through their light, gentle sound. The image to the right shows a scene as it happens in the present. It is dark, dreary, and raining.
The sound of the music was solemn and the sound of the rain was played along with the music. The colors are more murky to show the overcast sky from the rain and the pain being experienced by the player character. The gray image to the left is the same scene as it continues and shows memories while he walks. The sadness is still being shown but the colors have become light and grayscale and shows multiple variations of the boy and his bird together through their time as friends.
One good example of character and plot development shown in the game are his brief interactions with other students. His first time in the playground he has no one to use the see-saw with him, then following Show & Tell when you click on the other students they respond with an icon of a bird, then they begin to respond with an icon of the player character's face. The last time he is on the playground in the game students use the see-saw with him and their responses seem positive when you click on them. This shows a change over time to him forming friendships and becoming more outgoing through his friendship with his bird. He needed his bird to help start those friendships but once they have been formed he can branch out and continue working on improving his life on his own.
The thing that made the game most enjoyable was how relatable it was even in the strangest parts of it. Sometimes it would pull away from reality and jump into something unreal like flying on a giant paper airplane, a chase sequence with Yakkity Sax, and a floating sequence with a parachute. However those did not draw away from the story too much as the game itself really captured a sense of reality and connection that most games do not achieve. Even though as the player you are not able to make many decisions or move much in the game it uses the atmosphere that it creates through imagery and sound to make you feel the emotions just as deeply as if you were this kid with his new friend bird. It is just as painful when he worries and just as delightful to splash in puddles as it would be if you were really there and I think that is what sets this apart from anything I've seen before.
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| Screen Shot from A Bird Story |
The music and sound along with lighting conveyed the mood of the player character throughout the story extremely well. They are used to show when a scene is current or a memory through different color schemes like sepia or grayscale and through music that gives a sense of nostalgia through their light, gentle sound. The image to the right shows a scene as it happens in the present. It is dark, dreary, and raining. The sound of the music was solemn and the sound of the rain was played along with the music. The colors are more murky to show the overcast sky from the rain and the pain being experienced by the player character. The gray image to the left is the same scene as it continues and shows memories while he walks. The sadness is still being shown but the colors have become light and grayscale and shows multiple variations of the boy and his bird together through their time as friends.
One good example of character and plot development shown in the game are his brief interactions with other students. His first time in the playground he has no one to use the see-saw with him, then following Show & Tell when you click on the other students they respond with an icon of a bird, then they begin to respond with an icon of the player character's face. The last time he is on the playground in the game students use the see-saw with him and their responses seem positive when you click on them. This shows a change over time to him forming friendships and becoming more outgoing through his friendship with his bird. He needed his bird to help start those friendships but once they have been formed he can branch out and continue working on improving his life on his own.
![]() |
| Screen Shot from A Bird Story |
The thing that made the game most enjoyable was how relatable it was even in the strangest parts of it. Sometimes it would pull away from reality and jump into something unreal like flying on a giant paper airplane, a chase sequence with Yakkity Sax, and a floating sequence with a parachute. However those did not draw away from the story too much as the game itself really captured a sense of reality and connection that most games do not achieve. Even though as the player you are not able to make many decisions or move much in the game it uses the atmosphere that it creates through imagery and sound to make you feel the emotions just as deeply as if you were this kid with his new friend bird. It is just as painful when he worries and just as delightful to splash in puddles as it would be if you were really there and I think that is what sets this apart from anything I've seen before.
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| Screen Shot from A Bird Story |







Looks good. I just have one question: did you notice how they manipulated the shadows of other kids to emphasize the Kid's lonely life? The thing that probably got me the most in this game was how initially the shadows simply faded to nothing if you walked to them, yet later in the story they stayed there as you got close, waving at the Kid.
ReplyDeleteI forgot to mention that, but yes I did notice it! I was taking notes as I went along and forgot to put that down and was even trying to remember the specifics of it as I was writing this so thank you for reminding me. I thought it was really interesting how you could walk right through them initially and they never acknowledged him at all. I actually wondered at the time if they were even there, which becomes clear later that they were present and the one really being ignored was the kid, but I find it interesting that in general they never progress beyond shadows. Even as they become darker shadows that you can interact with they never become fully visible like the vet or the teacher. I always wondered about the kid's family because he appears to live alone and nothing ever appears to make note of any adults in his life which I really think also adds to that feeling of isolation he has. The only adults are the two that he runs from and even before he is in trouble for having the bird his relationship with the teacher is strained with him getting in trouble. The only characters that are not shadows are the teacher, vet, the kid, and the bird, which I think says a lot about that isolation when the only people he really sees are those that seek to take the bird from him.
ReplyDeletehe was clearly cared for greatly and also deeply loved his parents (the blanket scene depicted this wonderfully). he was a latchkey kid. he definitely felt lonely because of Latchkey kids are deeply cared for, so deeply that the parents are willing to work extreme hours in order to better provide for them, even though it costs them personal time with he kid. I agree its sad that the only ones he sees differently are the ones trying to take his only friend, but i understand why the other kids never progress past shadows. If you notice, they only started liking him when he was associated with the bird, showing they didn't really like him, only the bird. he probably recognized they only cared for the bird, which explains why they stayed shadows. in addition, the adults (if my memory is foggy here, then i apologize if i'm wrong on this. its been a while) were only recognized by their clothes, He didn't really seem to care about what their faces were, he was identifying them by their status. Teachers were ignoring his side of the story his entire time in school so they were inherently thought of as bad guys (shown by the scene where he gets kicked out of the classroom). the vet was originally very friendly, but ended up trying to take away his best friend (the bird) so he began hating him. i think its less that those are the only people he really sees and more that those are the only people shown who have meaningful impact in his life. he's seeing people as the protagonist (himself and the bird) and the villains (teacher and vet). of course, these are just how i interpreted things
ReplyDeleteI have no idea how but I must have missed the blanket scene, or not understood it, because I never really understood what was going on with his family. I guess that's one of those issues of a story without words, sometimes things get lost in translation. Thank you for clearing that up for me!
ReplyDeleteoh, while it's on my mind, congratulations on successful completion of the quest (online discussion is still discussion, so you've fulfilled all requirements)
ReplyDelete